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![sims 4 eyes cc sims 4 eyes cc](https://thesimsbook.com/wp-content/uploads/2020/08/w-867h-650-2769699.jpg)
One tip: Sometimes when you go down the CAS Part list, the color swatch is not arranged correctly(top to bottom) to how they appear in Studio Tab, so instead of go from top to bottom and add 5 to the new one, you can just add the number before the existing number like pic below to make it thounsands unit. This was pointed out to me recently, so I wanted to fix this. The new eyes to re-sort now start with 2000 like pic below, then the next following set of eyes start with 3000 and so for, the reason to do this is to keep them far away from each other to avoid mixing up. With the original package, the eyes werent correctly working as default replacements, resulting in premade townies such as Mortimer Goth to walk around with blue eyes instead of the correct eye swatch intended for them. Step 6: Do the same thing from Step 1 to Step 5 again for each new non default eyes that you have. Step 5: When you’re done, hit Save at the bottom and then Cancel to exit the file. Step 4: Continue going down the list for each CAS Part, change the number increase by 5 than previous CAS Part, 1010, 1015, 1020, 1025 and so for until you reach the end. Step 3: The strategy is go for big number, I recommend go for 1000, then go the next CAS Part on the list on the left side, change number up by the unit of 5, so it will be 1005
![sims 4 eyes cc sims 4 eyes cc](https://www.thesimsresource.com/scaled/2859/w-920h-690-2859224.jpg)
Step 2: When the package is opened, (1) click on Warehouse Tab, you can see the list of CAS Parts on the left which control how the swatch behave, (2) click on the first CAS Part, (3) on the right side, type sec into the search bar, (4) SecondaryDisplayIndex will appear, you want to change the number next to it. Step 1: Open Sims4Studio, click on My Projects, locate the NON-DEFAULT eyes package you want to re-sort, and open it. And if the palette goes beyond the EA colors and/or more swatches and/or sort differently by cc eyes creators, it will be like picture above. So originally, most nondefault eyes are made with the sorting order from 0 to 100+, which gonna make 10 different styles of green eyes in around same spot of EA green eyes, for so they mostly sort by colors. I really apologize for my lack of knowledge when writing this tutorial. EDIT: Sorry to any people follow this tutorial before I edit this, you should follow this tutorial instead for faster method, both works fine but the other tutorial is much faster and easier. If you are using 2+ non default eyes like me and you are borthered by the swatches are mixing up or hard to find the eyes you want without having a headache. ++++if you use anything but photoshop to make recolours of these eyes with the included.
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Ps: if you think theyre a bit too gameplay friendly and u want some *drama* for ur cas shots try out my dramatic shadow so if ur more of a maxis mix almost alpha kinda person, you might prefer beetle eyes still!Ĭomplete set includes: (more previews under cut)ĪND heterochromia (default 18 colours, found in skin detail) So of course instead I decided to start all over and make a new eyeset in the style of the Beetle Eyes V2, but with gameplay much more in mind with a more maxis match appearance. Including much whiter sclera, slightly larger pupil and catchlight, and some cleaner textures. Update 21/03/23 yes they work with infants now (except for heterochromia)Īs much as I still love my Beetle Eyes v2, as I’ve started to actually play the game more, it bothered me that theyre not as gameplay friendly as I had previously planned.